Adobe Flash Pro CS4 [Mac] [OLD VERSION]
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Create and deliver rich interactive content with Adobe Flash CS4 Professional. Deliver to audiences across platforms and devices.
XFL support - Open content from InDesign or After Effects software and retain file integrity. With the cross-application XFL format, easily import content for further development in Adobe Flash Inverse kinematics with the Bones tool - Create chain-like animation effects with a series of linked objects, or quickly distort a single shape using the Bones tool Motion editor - Detailed control over keyframe parameters, including rotation, size, scale, position, filters, and more Motion presets - prebuilt animations that can be applied to any object H.264 support - Encode to any format recognized by Flash Player runtime with Adobe Media Encoder
Adobe Flash CS4 Professional software is the industry-leading authoring environment for creating engaging interactive experiences. New object-based animation tools make working in Flash easier and more intuitive for beginning and expert designers alike, while powerful design tools expand your creative possibilities. Flash is the place to bring it all together and deliver to audiences regardless of platform or device.
Create and deliver rich interactive content
Inverse kinematics with the Bones tool
Procedural modeling with Deco and Spray Brush
Sophisticated video tools
New Adobe Creative Suite interface
Authoring for Adobe AIR
Metadata (XMP) support
Delivery to the most recent version of Adobe Flash Player
Top new features of Adobe Flash CS4 ProfessionalAdobe Flash CS4 Professional contains hundreds of enhancements, including an easy-to-customize user interface consistent with other components within the Adobe Creative Suite 4 family of software. Listed here are the most significant new features found in Adobe Flash CS4 Professional.
Object-based animation model
The adoption of an object-based animation model means that motion tweens are applied directly to objects instead of to keyframes. Now, Flash CS4 Professional is far more approachable for new users, while simultaneously providing advanced designers and developers far greater control of individual animation attributes.
Creating a motion tween
Creating an animation in Flash CS4 is now an incredibly simple two-step process:
1. Right-click on any object, and then choose Create Motion Tween.
That's it--you're done. It's really that easy.
But don't let the simplicity fool you. While a designer need only click the mouse a few times, Flash CS4 works behind the scenes to reduce the number of steps necessary to offer a smoother user experience. For example, experienced Flash users know that they must first convert objects to symbols before applying motion tweens to them. Now, if you try to apply a motion tween to an object that isn't a symbol, Flash CS4 automatically converts the object to a symbol without interrupting the tweening process. Streamlining object-to-symbol conversion allows new users to get started quickly with minimal frustration and expert users to get more done faster.
Editing a motion tween
The new object-based animation model allows you to do things that were either extremely difficult or impossible to do with previous versions of Flash:
In summary, the new object-based animation model in Flash CS4 brings valuable benefits for all kinds of users--beginner, intermediate, and advanced.
Specifically, Flash CS4 features two new tools for applying 3D effects:
You can apply local or global rotation to move an object within relationship to itself or to the stage and fine-tune perspectives with complete control over vanishing-point location and perspective angle. A global vanishing point enables you to define the location at which your animation disappears in the distance.
Inverse kinematics with the Bones tool
With the new Bones tool, simply click and drag between separate symbols that you've already created. This defines an Armature layer that allows organic and complex motions. You can also control the motion by applying constraints to individual symbols. This makes puppeting and quick distortion practical and more approachable for most users.
To use inverse kinematics in Flash CS4, you use the Bones tool to link different symbols together or apply constraints on individual ones. To further control the distortion of single objects, use the Bind tool to carefully define how each part of the shape reacts when another part moves, bringing a new, sophisticated level of expressiveness to even single-shape animations.
Once you've defined an armature, you can even enable an option called Runtime in the Properties panel, which allows users to control or interact with the linked objects themselves as your content plays in Adobe Flash Player.
Inverse kinematics with the Bones tool allows new users to work with advanced Flash functionality sooner, opens up new creative possibilities for experienced designers, and saves time for almost any user who would have previously used ActionScript to define complex symbol interactions and behaviors.
Procedural modeling with the Deco tool
Based on settings specified by the designer in the Properties panel, the Deco tool, using andapplying algorithmic calculations to selected symbols in a process known as proceduralmodeling, enables designers to express their creativity with different drawing effects:
Motion Editor panel
Fine control over tweens was previously buried deep within Flash. Now, that power is brought to the surface through the Motion Editor panel, which enables Flash users to fine-tune animation parameters for each attribute. Advanced users will love this level of control, and the fact that it looks and behaves much like the keyframe editor in After Effects is an added bonus.
Motion Presets panel
To define a motion preset, right-click on any object that has a tween applied to it, and choose Save As Motion Preset. To use a motion preset, simply select any symbol on the stage, choose a preset from the Motion Presets panel, and click Apply. Individual users who spend a lot of time with repetitive application of motion can increase their productivity through the use of motion presets. Additionally, motion presets can be shared or distributed to an entire team of users, enhancing team collaboration and consistency.
Authoring for Adobe AIR
Adobe AIR allows you to leverage local desktop resources and data to deliver even more personal and engaging experiences. With the same skills you use to deliver to Flash Player, you can now reach even more audiences across more devices--web, mobile, and now the desktop.
For experienced creative professionals, XFL support means being better able to meet constantly changing production demands. While we know that print itself isn't dead, we also know that many designers are faced with providing content that appears both in print and on the web. Designers can now use Adobe InDesign to design their content for print, and then painlessly use XFL to export their layouts for use in Flash. This adds an entirelynew dimension to cross-media publishing and is a practical solution for publishing houses that want to expand their print publications to new media.
Adobe has played an active role in the support of metadata by helping to define and develop the Extensible Metadata Protocol (XMP) standard. Components of the Adobe Creative Suite family of software have supported XMP in the past; now, Flash CS4 Professional adds support for XMP metadata as well, allowing designers to leverage the power of Adobe Bridge in their workflow.
But the benefits of the new metadata support in Flash CS4 extend far beyond the designer's desktop and work environment. Metadata also enables mobile devices to identify the type of content being played, allowing mobile and Flash developers to deliver a better user experience to mobile devices.
Adobe Media Encoder with H.264 support
Now, developers can deliver high-quality video with more control than ever before. Adobe Media Encoder--the same tool found in other Adobe professional video products such as Adobe Premiere Pro CS4 software and After Effects CS4--now supports H.264 and is included with Flash CS4 Professional.
Adobe Media Encoder automates the process of creating multiple encoded versions of your content using the batch encoder, making higher quality video delivery easier and more reliable--essential for the growing distribution of video created with Flash.
Maximizing productivity by encoding in the background while you work, Adobe Media Encoder lets you encode to a wide variety of video formats, including FLV and F4V. Adobe Media Encoder also offers improved video quality, thanks to two-pass variable bit-rate encoding and support for H.264.
Creative Pro Online Services: Information, ideas, and inspirationConnect to the power of the Adobe online creative community through your desktop with Creative Pro Online Services. New from Adobe, these online services are accessible from within Adobe Flash CS4 Professional. Take your ideas to the next level with real-time access to current support resources, other creative professionals in the Adobe network, and next-generation, community-driven design tools.
Part of the Adobe Creative Suite 4 familyAdobe Flash CS4 Professional is also an important component of the Adobe Creative Suite 4 family of software. Creative Suite 4 Design Premium is everything a modern designer needs to create eye-catching images, breathtaking graphics, expert typography, precision layout, and high-quality production for print, web, interactive, and mobile content. Creative Suite 4 Web Premium software is a complete solution for creating interactive websites, applications, user interfaces, presentations, mobile device content, Adobe AIR applications, and other digital experiences. Creative Suite 4 Production Premium is must-have software for creative professionals who need to craft world-class video, audio, and interactive media--online, on device, and invariably on deadline. Creative Suite 4 Master Collection brings the power of design, web, and video tools together in one comprehensive offering.
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